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Shell teamed up with EON Reality to use VR for aircraft refueling training

News 2018-02-21 12:17:06 97

Pilot and aircraft mechanics using virtual reality (VR) simulation training are increasingly being accepted by academic institutions and companies. The success of virtual reality methods lies in a growing number of virtual reality applications, such as the training of complex processes for refueling aircraft.

The process of refueling aircraft is very complicated and can be dangerous. Jet fuel is extremely flammable, so be aware of the possibility of static discharge. In addition, the ground crew required to operate on aircraft require very harsh operating conditions, because even fuel of any kind can cause catastrophic consequences.

As a result, Shell Airlines refueling division worked with EON Reality to develop a VR filter moisture divider trainer. This simulation is a proof-of-concept system that provides advanced training in aviation fueling. Strict standards for aviation requirements mean that Shell needs VR simulations that are accurate and provide photo-level training.

Eon Reality Director Eamonn Watson said: "We are honored to be able to work with Shell on the training of Virtual Trainers. The proof of concept is fully recognized by Shell in the Netherlands VR / AR incubator and is now showing global stakeholders how the entire Shell Virtual Trainer VR Learning Efficiency for All Global Sectors Delivers a Unique Connected Enterprise Platform. "

The VR environment allows collaborative training settings. Students enter the VR environment and remotely mentor learners through on-site trainers who can manage and monitor training scenarios through their laptops. We hope VR training will reduce operational downtime and accelerate new employee learning. The system also tracks learning rates and learner behavior, so training programs can be customized to address any pitfalls.

While EON Reality's AVR platform is compatible with most current VR headsets, including the Samsung Gear VR, Oculus Rift and HTC Vive, it has not yet revealed which VR platform to use for the system.